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RulesWith the success of the new Transformers movie, everyone is anxious to turn their mecha machines into "robots in disguise". The MvK Technical Manual will feature a host of new rules, including a way to turn your creations into intelligent, transforming war machines that combine with others into devistating collosi! Here is a sneak preview of the new rules you will find when the MvK Technical Manual drops end of summer 2009! New Mecha Traits
Transforming: 5 CPA Transforming mecha has the ability to change its shape into that of another vehicle. For example a walking mecha could transform into a flying jet fighter. The mecha retains its original Strength, Defense, and Toughness. It gains the Speed of a vehicle of the same type. Its size changes to that of a vehicle of the same type. It retains the same weapons it had in its mecha form. Transforming is a full round action. This trait may be taken multiple times. Each time it allows the mecha to transform into a different vehicle. As always the Narrator is the final arbiter of what size mecha can transform into a particular vehicle.This trait is designed to incorporate basic True20 Vehicle rules. The MvK Technical Manual will contain optional vehicle rules that will work in concert with Transforming mecha.
Combining: 5 CPA Combining mecha has the ability to unite with other combining mecha to create a single larger mecha. The mecha that is created must be selected at the time this trait is purchased. This trait may be purchased multiple times. Each time it applies to a new mecha created when it combines. Each combining mecha must have this trait.The new mecha is created by pooling the points used to create the smaller mecha. The cost of the Combining trait for the new, larger mecha is equal to 5CP times the number of mecha that combined to create it. If each mecha is piloted room must be aloted to each pilot, either a copilot seat or appropriate storage.
SentienceThe mecha has a form of artificial intelligence so advanced that it is considered to be alive. The mecha is considered a Hero and is built as such, with the following modifications:The mecha hero's physical attributes are purchased with Creation Points, as normal. The hero receives the same amount of CPs as any other hero of his level. The mecha hero's attribute points may be spent as normal. Points spent to increase physical attributes are added to those derived from the mecha's Size. A Mecha Hero possesses the frollowing traits:
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©John Wright and Michael Todd | Design by ghettodesigns | True20 is a trademark of Green Ronin Publishing, LLC., used with permission | |
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